Landscape is a multi-phaseproject located in a fictional town in Scotland. The ultimate goal of theproject was to create an expansion plan for the town across the river and up avacant hillside.
In the beginning of thesemester, research on existing mass housing projects was applied to an exercisein which several sets of blocks were designed and constructed. These blockswere meant to represent several different housing unit types, and were requiredto meet several different criteria such as size, number of exterior faces, and fittinginto an overall composition.
The first phase of Landscape isan inhabited bridge containing housing for approximately 250 people. Designedusing shifting scales, the inhabited bridge takes the average size of a cityblock in the existing town and creates a logical extension of the city fabric.Simplifying the context of the town into a three by three grid with a centralcourtyard, the same organization is used to design not only the composition ofunits within the bridge but also the plan of each individual unit.
The second phase consists of a branching plan of streets derived from theexisting organization of the town. The plan creates a system of utilities andcirculation cores, extending out of the inhabited bridge and up the hill.Larger community buildings pin the corners of these cores together at theirintersections and create facades framing the new public spaces. Modular livingunit blocks are then installed onto the utilities and circulation cores asneeded. Parking for the entire community is built into a stepped undergroundparking system which runs under the streets.
Professor V. Warke