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About

About

interactive exbhibits based on kinect and processing / blender game engine
Published:
Kinect Real Time Applications
Scholz & Friends Digital Camp 2012

The very first results of our early Kinect R&D were to simple exhibits for the Scholz & Friends Digital Camp 2012. They were coded and set up entirely from scratch within 3 weeks with the goal of showing the capabilites and limits of the hardware and to provide us with first basic hands-on experience for building a proper virtual production and motion capturing pipeline..