Individual Exercise in Aesthetics of Interaction course @ CTH.
"Your task is to design a calculator, aiming for the aesthetic ideal of sensing, i.e. a very tangible calculator.
When you design consider Djajadiningrat et al’s ideas on feedforward, interaction patterns (timing, rhythm and flow), richness of motor actions, and freedom of interaction. If you like you can also skew your design towards either the Playfulness ideal or the Criticism ideal, making a fun tangible calculator (well in line with Petersen et al’s ideas on improvisation, play and intrigue as means to create a true pragmatist/sensing design!) or a critical tangible calculator."
The dance calculator concept is a large scale device used to perform calculus in a way that engages both body and mind.
The main components of the calculator are the pads for the user`s hands and feet. The pads are supported by the lower and top plates and can move freely in the perimeter of the plates. The pads and they’re freedom in movement act as both input and output modalities, eliminating the visual component represented by the display in a classic calculator.
Soon as the user steps inside he/she can observe the free movements of both top and bottom pads and also the fact that the calculator generates random sounds depending to the user movements. Thus in this way, the user creates not only the elements of the calculator but also music for supporting the dance movements.
Interacting and input:
When inputting numbers and functions, the device requires a single rule. This means that the user can input one element at a time, using in alternation the feet and hands.
At this point, the user will receive two short auditory instructions:
- Alternate between feet and hands
Result of the calculation as output:
Once the user has created the equal sign, the result of the calculation is given. Here the pads become motorized, thus the machine resembles a dance instructor that conducts the user.
Because the machine recognizes the user’s drawn input, the result will be given using the same coherency of the drawn input with the same alternation between hands and feet...
--- If you think this is interesting and want to read more, ask me for the full report ---