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Inspired by Antony Gormley's fine art sculpture and installation works, I created a generative virtual sculpture using the Python interface with … Read More
Inspired by Antony Gormley's fine art sculpture and installation works, I created a generative virtual sculpture using the Python interface with Autodesk Maya 2011. My goal in this creative coding experiment was to randomly combine the initially defined properties of the sculpture, and draw on aspects of Brownian motion and random walk algorithms to form a final unpredictable outcome. In Inanimacy's design, a parent sphere is generated relative to a previous sphere, beginning from a random point in 3D space, with boundary checks in place to ensure that no polygons intersect. Each parent sphere uses its centroid position to generate smaller child spheres, and the generated models gain a life of their own through constant changes in form. Read Less
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INANIMACY

Inspired by AntonyGormley's fine art sculpture and installation works, I created agenerative virtual sculpture using the Python interface with AutodeskMaya 2011.

My goal in thiscreative coding experiment was to randomly combine the initiallydefined properties of the sculpture, and draw on aspects of Brownianmotion and random walk algorithms to form a final unpredictableoutcome.

In Inanimacy'sdesign, a parent sphere is generated relative to a previous sphere,beginning from a random point in 3D space, with boundary checks inplace to ensure that no polygons intersect. Each parent sphere usesits centroid position to generate smaller child spheres, and thegenerated models gain a life of their own through constant changes inform.