Immersive Cocoon Concept
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The Immersive Cocoon begins with a simple premise: the digitally created worlds that we visit every day through two-dimensional screens is quickl… Read More
The Immersive Cocoon begins with a simple premise: the digitally created worlds that we visit every day through two-dimensional screens is quickly expanding and deepening into 3D navigable space. This 4m sphere provides the gateway to these worlds with a 360° interior dome-display and the sophisticated motion-sensing software that inspired Minority Report. Suddenly ‘virtual’ space surrounds the user in built form; navigation is accomplished using simple hand gestures and intuitive body movements. Read Less
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“It’s people who are now the interface” 
- Ole Bouman, cultural and architectural historian 

Immersive Cocoon "2011" Teaser starring Keir Dullea (2001: A Space Odyssey) . Please play fullscreen and loud. 
ACCESS

While a select number of Cocoons could be leased to corporations for remote working solutions and internal communication, many will find their way into airport lounges and other public spaces. These units can be pre-booked or rented on-the-go with a laptop or smart phone. With a few quick touches, inputing your entry code on the Cocoon’s seamlessly integrated external touch pad, wil unlock the worlds the Immersive Cocoon has to offer.

The entry hatch silently slides open while the stairs extend. Inside one is greeted by a sophisticated 360° display covering the interior walls. The adaptable furnishings provide a place to recline, sit or call up an adjustable work surface. As the wrap-around display glows with activity, motion tracking cameras transform the Cocoon from a passive display into an active partner. Sensing your progress while leading you through educational, relaxation or fitness routines. Escape to far off temples, initiate an office video conference or challenge friends in an online gaming forum. Imagination is your only limit.
LEARN AND EXPLORE

The Cocoon’s unparalleled environment simulation allows for learning at all ages. Places that are inaccessible or lost to time are instantly recreated; users can visit sunken Egyptian tombs, stroll through a recreated Pompeii or wander across a Martian landscape. Children can tour the Amazon jungle with a digital guide, teaching them about the biosphere and its inhabitants. Facts about plants, animals and geography can be called-up by simply pointing at them. The act of discovery motivates users and increases their learning retention.
GUIDED TRAINING

Enjoy a yoga, martial arts or stretching routine with a one-on-one coach; the 3D surround display provides you with virtual peers that encourage you to keep going, while a life-sized coach uses the chamber’s motion sensors to evaluate your progress and provide gentle corrections to your form. Here the Cocoon’s individual controls can track your pulse and make sure the temperature and oxygen levels remain just as the user likes them.
ULTIMATE GAMING

With full 3D surround sound and graphics as well as native internet connectivity, the Cocoon is the ultimate gaming environment to challenge friends from around the world. If action games aren’t your fancy, why not try next-generation karaoke where you can play an air guitar with a virtual band or sing to an adoring, interactive concert crowd.
RELAXATION ROUTINE

Whether part of your recuperation routine between flights or simply a quick break from the intensity of today’s urban street, the Immersive Cocoon offers a variety of calming or exhilitrating experiences. Take a break, activate one of the multiple relaxation and rejuvenation programs, let the Cocoon do the rest. A varied lighting and audio sequence will wash away the day’s stress, awaken your senses and give you new energy and focus.
REMOTE WORKING

Many of us have dreamed of working remotely from a house in the countryside, or staying better connected when we travel. The Cocoon offers a virtual office where all of the subtle and instantaneous interaction of the traditional workplace is recreated. People from around the world can work together starting up a live conference as easily as you’d tap a colleague on the shoulder. Further the Cocoon’s media-rich interface area lets users track large amounts of information, while its gesture driven navigation makes work more intuitive and efficient.
TECHNICAL

At the core of Immersive Cocoon is the 3D motion tracking system developed by John Underkoffler, a former fellow of the MIT Media Lab. This system, which inspired technology seen in Steven Spielberg’s ‘Minority Report’, will track users’ arm, hand and leg positions with a series of motion tracking cameras imbedded in the display dome and via a sensor pad on the floor.

Monitoring these points allows realistic motion of the user to be recreated in virtual space and lets the user navigate menus through predetermined hand gestures or voice commands. These movements are fed through compact processor units in the base, and the visual output on the LED display domes is refreshed instantly. Users can fight a kung-fu game or swim through a sea of jellyfish, with the display responding in realtime with surround vision.
CREDITS

Immersive Cocoon concept by Tino Schaedler with NAU. Consultants: Ken Leung & Florian Dubiel. Concept Illustrations by Michael Brown & Tino Schaedler. Logo by Ken Leung. "2011" teaser directed by Oliver Zeller.