God of War 3 (2010) Creating Efficient Environment Art
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This is a breakdown on creating 2 shaders that were used to make many different pieces. This efficiency allowed for creating epic scaled environm… Read More
This is a breakdown on creating 2 shaders that were used to make many different pieces. This efficiency allowed for creating epic scaled environments with extreme detail. Read Less
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CREATING DETAILED EFFICIENT ART FOR MASSIVE SCALE ENVIRONMENTS