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"making of" demo of kidzone game, animation and game design walkthrough
I am responsible for character Technical Direction and the in-game animations of the 'Kidzone' game for British Gas.
Characters were modeled, rigged and animated in 3D, then exported into flash.
I also concepted and designed some of the levels, aswell as storyboarded the end cut-scene.
The character design and style was illustrated by Andrew Groves from

The project was to help kids understand the climate change and green issues the world are having today. The game demostrates what can be done to help maintain the environment.

I also designed merchandise such as mouse mats and mugs that was used as prizes for the highest scorers of the game's leaderboard.

The site has won the Revolution Award 2009 in the B2B catergory.

Have a go @