Gameloft - Mobile Game Production Art

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            In 2006 I worked as a graphic designer in the gaming industry for Gameloft,  Leading publisher and developer of video games for mobile phones.

    My responsibilities were creating visuals for mobile gaming applications, low resolution (pixel art), resize, optimization, including backgrounds, characters, items, vehicles, correcting animation.

    Basically I was receiving an original asset and I had to resize it to 200% by adding details and optimizing the colors for specific handset requeierements. I worked on titles like Asphalt: Urban GT, Splinter Cell, Prince of Persia, Paris Hilton`s Diamond Quest, Big Range Hunting, Pro Golf, Real Soccer 2006 and many others.