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About

About

My new FX showreel.
Published:
FX Showreel
Last update : March 2015
 
 
 
Showreel Breakdown
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Intro (particles emitting fluid; Maya) :
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Maya fluid effects.
Volume emitter and particles emitting "cold" with inherit velocity.
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1 - Fracturation and simulation done in Maya with the plug-in "Pull Down it".
Rendered with Arnold.
2 - Destructions done with Maya DMM.
Particles instancing with base model, particle collision event to initiate the destructions and when particle dies, instanced to rest shape.
Maya / Mel scripting
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Feature film "Humains" : modeling parts of the car.
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Short film "Logorama" : lighting, rendering and compositing.
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Fluid emitted from geometry surface with heat pass for compositing.
Maya
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Modeling, rigging, animation of characters done with Maya.
Particles "goal" to characters with transition.
Maya fluid effects emitted from particles.
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Explosion done with Maya fluid effects.
Explosion passes : RGB lights, diffuse, illumination and comp.
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Commercial for Sony-Ericsson : modeling ,texturing and set-up (all).
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Personal project.
Camera tracking done in NukeX.
Modeling of buildings and dynamic simulations done in Maya.
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Maya fluid driven by particles.
Cloth support mesh driven by turbulence.
No field applied to fluids.
Maya / Mel scripting
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LowPoly Game character done for Gameloft (from a 2D concept).
5000 tris. Normal, diffuse, spec and emissive maps.
Base mesh done with Maya; sculpting, texturing and map extractions with Zbrush.
Rigging, animation, fluid effects and rendering in Maya.