• FX Showreel
    Last update : June 2014
  • FX Breakdown
  • Intro (particles emitting fluid; Maya) :
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    Maya fluid effects.
    Volume emitter and particles emitting "cold" with inherit velocity.
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    Fracturation and simulation done in Maya with the plug-in "Pull Down it".
    Rendered with Arnold.
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    Feature film "Humains" : modeling parts of the car.
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    Short film "Logorama" : lighting, rendering and compositing.
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    Maya fluids
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    Modeling, rigging, animation of characters done with Maya.
    Particles "goal" to characters with transition.
    Maya fluid effects emitted from particles.
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    Maya fluid effects.
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    Commercial for Sony-Ericsson : modeling ,texturing and set-up (all).
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    Camera tracking done in NukeX.
    Modeling of buildings and dynamic simulations done in Maya.
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    Maya fluid driven by particles.
    Cloth support mesh driven by turbulence.
    No field applied to fluids.
    Maya / Mel
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    Maya Fluid effects.
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    Destructions done with Maya DMM.
    Particles instancing with base model, particle collision event to initiate the destructions and when particle dies, instanced to rest shape.
    Maya / Mel scripting
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    Maya fluids with map emission.
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    Game character done for Gameloft (from a 2D concept).
    5000 tris. Normal, diffuse, spec and emissive maps.
    Base mesh done with Maya; sculpting, texturing and map extractions with Zbrush.
    Rigging, animation, fluid effects and rendering in Maya.
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    Maya fluid effects.
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    Explosion passes : RGB lights, diffuse, illumination and comp.
    Maya fluid effects.
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    Maya fluid effects.
    Volume emitter and particles emitting "cold".
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    Outro :