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About

About

Elena can be understood as the harmless creature living peacefully in its own little world. Its sensitivity made itself a victim of human curiosi… Read More
Elena can be understood as the harmless creature living peacefully in its own little world. Its sensitivity made itself a victim of human curiosity. The fact that Elena the creature, or a computer program dies so easily is making the suggestion that a lower end being can be fragile. Does it make us sympathies their vulnerability and ephemeral life? Or does it only re-assure our ego for our own power and strength? Read Less
Published:
An interactive experiment that explores the relationship between human and our digital creations.
Experience design, Interaction design, Creative coding

 
ActionScript 3, Arduino
2012
Elena is a digital creature intentionally made sensitive and fragile: it gets "scared" and "alarmed", and eventually killed by stressful interaction with human. 

As an interaction designer, nothing fascinates me more of the interaction of emotion. In the light of Human Computer Interaction, I ask "Would we ever develop sympathy towards a computer programme?" and "What are traits that truly evokes our sympathy?"

And Elena was conceived as an experiment to find answers to my enquiry.

The most interesting part is to observe the range of responses people demonstrate towards the "vulnerability" and the "death" of Elena.

Personally, Elena is also an early exploration into creating believable expressions in digital creatures. Its behaviours are designed by studying animal body language and our expressions of fear and stress. This experience paved the way for my later projects such as Pinokio and Aphotic touch.