Τhe theatrical play Crentarius negotiates the human search towards Olon (All & Everything), through the prism of real and non-real... and someth… Read More
Τhe theatrical play Crentarius negotiates the human search towards Olon (All & Everything), through the prism of real and non-real... and something more. In the same time, it visually approxemates virtual reality with the use of projection mapping, which consists a fundamental piece of the composition of the play.
Crentarius was conceived and executed by director Adel Sanoussi and his team of actors, Pulse.
I was a member of a broader circle of collaborators, consisting of creative and techno-savvy indivisuals.
I was firstly involved in an early part of the project in which I was one of the creatives who had to decode the director's vision about the visual aspect of the play itself. The result was the creation of concepts on which varius scenes of the play were based, as far as their optical result is concerned.
My main responsibility was the creation of the logo and later of the whole visual identity of the play. I was also responsible for designing all print applications and for overseeing the creation of the on-screen applications such as the Crentarius website, etc. Read Less