This is the exploration to generate an "art" piece to compete for space at a gallery. Decided to make a very deep blue abstract art kind of thing. Got into cinema4d and used a taurus primitive. Deformed with FFD deformer, a bit of manual modeling manipulation and then applied a layered texture with alpha properties, glossy texture, somehow transparent and with a small displacement. GI, ambient occlusion, and great and fat antialiasing. Then got super close, took some stills then processed in photoshop and lightroom. Then back again into to cinema generating a render of the result.