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About

Thesis year.
Published:
Cinema
We see so manythings every day. Images flash before our eyes faster then we can even processthem, especially in film. There are many films made for their imagery andinnovative cinematography, but there are also many that are made for mindlessentertainment. The moving image is watched with the audience not closelylooking at what they are seeing. My project entitled Cinema consists of mycollecting and analyzing films. I stop certain frames, re-photograph and arrangethem together.  Using thepost-modern practice of appropriation, I am creating something new out ofimages that are already out in the world. I decided to use appropriationbecause I want to create something out of images that are already made; I am usinga screen as my landscape, going from pixels on the screen to a print on thewall. I am shifting the meaning of images using photographic manipulation. Bychoosing these frames I am changing them from entertainment into art. Films arevery strong narratives; I am creating a new narrative by reconstructing bitsand pieces of others. My photographs are titled after the name of the film theycame from such as “Batman”, “Ghostbusters” and “Groundhog Day” to clue theviewer into the concept of my project. The photographs are arranged in rows because it strengthens the storyand keeps your eye moving through out the images in a fluid motion. The story Iam creating is intentionally not clear. The images are easy for the viewer toconnect to themselves because of the so called cliché nature of some of thescenarios, but since the story is not clear it is up to the viewer to fill inthe blanks I have left, creating a different experience for each and everyviewer. This experience is the opposite of what a film does. I am using amethod in the tradition of artists such as John Baldessari, Andy Warhol andPenelope Umbrico.  The imagescreate a dreamlike atmosphere due to the pixilation and impressionisticpainterly feel. Films overload the senses with false imagery; my photographsbridge a gap between the real and unreal.