Craft art and illustration meet in the uncanny valley.
Sculpting each head is a slow and labour-intensive process. Sometimes I cast a 'blank' basic head shape in resin or other materials and then modify each cast head. The sheer volume of variations on a theme, and each bust/character's individuality is an integral part of the work. They seem to have taken on a life of their own and I can see this being a very open ended series of works.
As for the 2D works, I'm trying to balance the cute and the grotesque. The realistic and the cartoony.