Blur is anarchitecture of atmosphere—a fog mass resulting from natural and man-madeforces. Water is pumped from Lake Neuchâtel, filtered,and shot as a fine mist through 35 000 high-pressure nozzles. A smart weathersystem reads the shifting climatic conditions of temperature, humidity, windspeed and direction and regulates water pressure at a variety of zones.
Upon entering Blur,visual and acoustic references are erased. There is only an optical “white-out”and the “white-noise” of pulsing nozzles. It is a habitable medium that isformless, featureless, depth-less, scaleless, massless, surface-less, anddimensionless.
Contrary to immersiveenvironments that strive for visual fidelity in high-definition withever-greater technical virtuosity, Blur is decidedly low-definition. In thisexposition pavilion there is nothing to see but our dependence on visionitself. Is an experiment in de-emphasis on an environmental scale. Movementwithin is unregulated.
The public can ascendto the Angel Deck via a stair that emerges through the fog into the blue skylike piercing a cloud layer in flight. Submerged a half level below the deck isthe Water Bar that offers a broad selection of bottled waters from around theworld.
Water is not only thesite and primary material of the building; it is also a culinary pleasure. Thepublic can drink the building. Within, is an immersive acoustic environment byChristian Marclay. The lightweight tensegrity structure measures 300 feet wideby 200 feet deep by 75 feet high and is supported by four columns.