Barbican: A microcosm of London
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About

About

An isometric history of the Barbican.
Published:
 
This collaborative project, between the Barbican and Persistent Peril was based upon an article by Peter Ackroyd and presented a very fun and open brief.
 
Influenced by a video game esthetic, the film depicts the history of the Barbican area using colour to show the passing of time and development of man made structures.
 
The production is a mix of Cinema 4D, Flash and After Effects.
 
Client: Barbican and City Of London
Direction: Persistent Peril
Producer (Barbican): Siddharth Khajuria and Ryan Nelson 
Sound Design: Andy Grier
Voice over: Orlando James
Article adaptation: Ginny Jones, Jonny Clapham with Siddharth Khajuria
Design: Garth Jones and Jonny Clapham
Animation: Jonny Clapham, Ginny Jones and Garth Jones
 
 
- MAKING OF -

 Here you can see a selection of isometric character designs and props, along with the varing states of buildings. Created in a mixutre of Flash, illustrator and C4D from a bold limited colour palate which changes with each major section in the Barbicans history.