Artistic Character Modeling in 3ds Max
In this demonstration we will be looking at creating and developing a sci-fi character. We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials, rigging process, and using Pflow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting and compositing effects in Photoshop.
Work in Progress
Jacques Pena started as a traditional painter and draftsman. In college, he began developing his CG skills and is currently is a freelance CG artist and game developer. He also spends time working on his personal book of art to be published soon.