Pat, a twenty three year old Midwest college student woke up on a sunny Saturday morning with nothing to do for the day. Luckily she had just downloaded the latest multi-platform application: The Adventure Network. She grabbed her laptop and started the quick and easy process of signing up, she was done creating her profile in no time and once she filled out the basic information downloaded the mobile app to her smart phone.
The A Team developed a cultural probe prototype. We asked only a handful of participants to join a facebook group called “Beat the Monotony.” We also asked two people to use a disposable camera kit. We wanted to see how people responded with an online technology based prototype verses a more physical prototype by analyzing their level of response to specific questions. Both prototypes asked participants to document three questions over a three-day span, the questions ranged from directly asking how they beat monotony in their everyday life to more spontaneous questions such as play with your food and take a picture.
Facet 1: Input of Pertinent Information
If there is not enough time to go somewhere it would create an experience that
you could have on-screen (e.g. Would show you a youtube video of a cat playing
with an Ipad or play a song from another country). Hopefully this experience would
make you want to try whatever it shows. (e.g. go home and try it with your cat or
branch out your music collection).
Facet 2: It could sync with your calendar
Facet 3: Travel points
Facet 4: Meet-ups (convene)
If the App detects that multiple people are going on a same or similar adventure, it will
ask each person individually if they want to meet up.
If a person is rated (See Website #1), you can see that and any comments
Once an adventure is over, you can rate the person you shared that experience with. tag one another in stories, & share pictures, and video online using the App. (website)