Abyss der Obsidiane - Process

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  • 00//Rough Linework was my starting point - used the standard soft round brush
  • 01//Refined Linework did it with a standard hard round brush
  • 02//Values added light and shadow underneath the linework layer
  • 03//Color Accents placed blue color underneath the not so opaque value layer
  • 04//Main Color used a clipping mask to define the main color
  • 05//Dynamic Color put an overlay layer on top to create a much more vibrant feeling
  • 06//Head Shield & Glow created a ring and some glow by using screen mode and color dodge
  • 07//Gradient Map that's exactly what happened
  • 08//Curves increased the color range with them
  • 09//Color Balance for a subtle color correction
  • 10//Optics Compensation for a little lense distortion and some chromatic aberration
  • 11//Final Image one last color correction by using curves and the obligatory signature
  • 12//Close Ups for a closer view and some insights