• Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept

    Zbrush used for sculpt - using trim brushes and claytubes mostly - the sculpt consists of 20 subtools that are all Dynameshed - keyshot used for raw renders -  and Pshop used for comp .:.

    sculpt here - http://smokeflames.blogspot.com/