During my Master VR course at Bigrock I worked as a programmer on a one month project called “Leafe”. It was a two player cooperative game for PC.
MY ROLE

In this project I worked as a gameplay programmer.

My main tasks:
        - Character controls and 3rd person camera.
        - Game and Level Manager.
        - Cutscene animation with Unity timeline and Cinemachine Dolly cameras.

As the project went through, aside from coding I was, by personal initiative, always looking what I could do to maintain the progress of our team work coherently and on schedule.
So I used to confront frequently with other team members on all the aspects of the project, such as asset creation and integration, lighting or rigging.
The trailer features some actual gameplay footage between 1:28 and 2:20
Genre: PC-VR
Engine: Unity
Platform: PC
Duration: 4 weeks
Team size: 13
Leafe
Published:

Leafe

A cooperative PC game about a seedling and a forest spirit

Published:

Creative Fields