During my Master VR course at Bigrock I worked as a programmer on a one month project called “Leafe”. It was a two player cooperative game for PC.
MY ROLE
In this project I worked as a gameplay programmer.
My main tasks:
- Character controls and 3rd person camera.
- Game and Level Manager.
- Cutscene animation with Unity timeline and Cinemachine Dolly cameras.
As the project went through, aside from coding I was, by personal initiative, always looking what I could do to maintain the progress of our team work coherently and on schedule.
So I used to confront frequently with other team members on all the aspects of the project, such as asset creation and integration, lighting or rigging.
Genre: PC-VR
Engine: Unity
Platform: PC
Duration: 4 weeks
Team size: 13