Ian Henry Simmonds's profile

Stone Island - 3D Apparel Pt.2

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Substance 3D Designer
STONE ISLAND - 3D GARMENTS Pt.2

Following up from my previous 3D apparel project, I wanted to develop my modelling within CLO 3D, again, taking my pattern cutting knowledge into account to build a variety of garments and further develop trims and details.

The Parka, was the most technical as it is time consuming to produce the taped seams in CLO, which are essential to help sell the translucent look I was aiming for. All models, once built in CLO are then imported into Cinema 4D. The textures are created using Substance Suite and rendered with Redshift. One element I wanted to develop for this project was the environmental lighting, and some small background props, hence the neon tube lighting.
GARMENT No.1 - Acid Washed and Coated Cotton Ripstop Parka.
A fully taped and semi translucent garment, with buckled pockets, toggled waist and branded woven tap details.

GARMENT No.2 - Taped Crewneck Sweatshirt
Fleece crew neck with woven, gloss branded sleeve tape
Garment No.3 - Plated Overshirt
Lightweight, workwear shirt with zip-thru front, ribbed pocket detail and branded elements
Garment No.4 - Acid Wash Logo Bucket Hat
Treated twill bucket hat with logo top panel
Thank you for looking
Stone Island - 3D Apparel Pt.2
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