In Deep Ship




In Deep Ship
Rare & XBOX Game Studios D&AD Submission

In Deep Ship is a group submission for the D&AD New Blood Awards 2020: Rare and Microsoft Studios brief. Together, we created a framework and concept for the game, which we brought to life through our different specialisms. The challenge was to create a new co-operative experience, new ways for players to interact on a personal and global level for memorable / shareable moments. Inspired by Elite, PlanetSide, Star Trek and others; we designed a crew adventure/mmo set in a future where mankind has moved underwater.



PRODUCTION OF UI / UX, MOTION GRAPHICS, 3D MODELLING 
& VIDEO EDITING
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CONCEPT ART - VISUALISING ENVIRONMENTS, CHARACTERS, VEHICLES, 
PROPS AND GAMEPLAY
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BRAND DEVELOPMENT, PRODUCTION OF GRAPHICAL ELEMENTS 
AND 3D ASSET DESIGN




Table modelled by Ali Mshasha; Concept art (holograms) by Andrew Grech; 3D map modelled and animated by Peter Jago






In Deep Ship's Ocean

The entire game takes place under the ocean. Three major factions - Vega Finical, Harland Corporation and Johnson & Payne Incorporated - have claimed ownership of land around the ocean, fighting over the varying resources and processing plants. In the centre of the world there is a neutral zone, where no land can be claimed. However, getting there requires you to cross the Abyss, a no-mans-land, a bottom-less deep.

You and a crew man a ship in this vast world, making your own adventures. Free to explore and discover what the world has to offer while carrying out the multitude of missions. Accumulate wealth to better your experience - upgrade your armour, gear and ship, the necessary equipment to adventure deeper.

Players on a local level benefit from co-operative gameplay - being strategic and efficient is key to your crew overcoming challenges. Globally every player's actions affect the game's economy, indirectly affecting every player's experience through the mapping of territories, availability of resources, their prices and more.




Character Art by Andrew Grech; class icons by Andrew Grech and Peter Jago; UI and 3D banner by Peter Jago




Concept Art rendered by Ali Mshasha







Ship designed by Andrew Grech; 3D modelled and rendered by Ali Mshasha; UI screen by Peter Jago




Ship UI screen by Peter Jago



In Deep Ship
Published:

In Deep Ship

In Deep Ship is a group submission for the D&AD New Blood Awards 2020: Rare and Microsoft Studios brief. Together, we created a framework and con Read More

Published: