Ozmoz, an exhibition game where 2D illustrations turn into 3D worlds!
fam° is launching a new online exhibition game in partnership with ASUS and ROG! Designed for the anniversary of its illustration gallery famstore° Ozmoz features the work of 23 artists.
Ozmoz (Osmosis) is a brand-new interactive exhibition experience that transfers you from the world of illustration to the world of gaming. It is an audiovisual labyrinth where 23 illustrations from famstore°s new collection are turned into 3D rooms. Participants must discover a way out from each room while exploring the colorful worlds that they enter.
This technically and creatively challenging project emerged from our contemplations on how we can reflect the culture of illustration in a way that challenges our visual perceptions. Never before have our daily lives been so overwhelmed by the omnipotence of images. Yet, our meaningful engagement with them has never been so threatened. Ozmoz aims to reverse this by providing a decelerated experience of art, made possible by merging the world of illustrations with that of gaming. Hence, the illustrations in this exhibition are spatialized and transformed into a maze surrounding the participant. Through this, Ozmoz aims to revive/restore the feeling of enchantment we get from a profound engagement with art, using the contemporary tools of our age.
Exhibition link : famstore.co/en/ozmoz
ios app link: https://apple.co/2AHwFGU
google play link: https://bit.ly/3ew8aeG
Each illustration displayed in Ozmoz is also available to purchase at famstore.co.
by Ozan Atalay
Merge your third eyes.
This creature dies in a world of life and body and rebirths in another life in another body, and like everyone else, it goes on to a quest, thinking that it’s its raison d’etre. In this circle of life, this creature suddenly appears and disappears only at the presence of other travellers.
by Sümeyra Yüce
Wait before taking the stairs.
In my mind, thoughts that belong to me and thoughts that I belong to are all myself
The lack of belongingness at my presence is what makes me lonely.
Maybe that is the reason for my fondness for love, aversion for crowds.
I am all by myself at everywhere I don't belong
by Meltem Şahin
Join the ceremony.
Since ancient engravings and texts fire has always been a subject of arts, literature and philosophy. Fire illuminates in heaven and blazes in hell. In the Islamic miniatures, fire is a symbol of divinity and wisdom and is represented in the form of the fire around the head of prophets. In this world, dancing witches burn hand in hand, not with the fire that blazed them for centuries but with the sacred feminine fire kindled by their unity and wisdom. They dance to be enlightened and to enlighten others.
by Melike Şen
Smell the flowers.
The idea started with a plan. The preparation phase of the table is motivated by the end result. Dining tables give the pleasure of exploring, feeding, coexistence, and joy to the people that gather around to eat. What is more important: how you eat, how you feel or who you eat with?
Look up to the window and you might gain a new friend.
They tried to leave their once beautiful home thinking they could outrun death, so she took them one by one until there were none but me. She refuses to meet me, but, here I wait, till the day she comes and dances with me for one last time, as I know, she will fall for me and we will dance till the end of stars.
by Selva Kaya
Enter the screen.
It was as if a quarter of a century had passed overnight and took away its usual morning energy and diminished the capacity of its limbs. It stood up and looked around, searching for the dust it dips itself in every morning for fluffy and colourful feathers. Its seat was even lower than before and its food, saltier.
-The Patso Story
Jump with her and gain new perspectives!
I am a free soul,
intricate and deep.
Do not try to
Mistake me as a
My flesh is earth
My heart is sun
can hold mountains
and my breasts
I am a woman
a Wild one.
Be one with the assembly line.
‘Dead end’ is a work where I wring the water out of ‘free will’ and make small talk with ‘determinism’. The title is also accompanying us in the Arabic sign board. Rebellion, objection, despair and stubbornness, especially stubbornness… I leave the rest to the arms of mystery, dreams, questions and observations. I relish the dive that viewers make to my sea of imagery. A shepherd is sufficiently necessary at these imaginary journeys.
by Ece Ağırtmış
Share the love of the astronaut!
We are trying to exist in a world where everything changes rapidly and each day we are trying to adapt to these changes. Just don't forget to remember once in a while that we are actually living in a teeny-tiny space as small dots in the universe.
Rise up in the hierarchy.
One does not know oneself
One searches in texts
On the internet
In emergency contacts
In the dark tone of arrogance
In serial likes
In mass events
In the spam box
In music charts
but never in oneself
Look at all the layers of the bird.
Could the whole be missing? Or else, could a piece be the whole?
One who seeks for their own piece,
One who has lost their own piece,
One who thinks they're someone else's piece,
One who, to be a piece of someone else, cuts down their own piece,
I'm sure you don't have a single piece, missing.
AYŞE KİPER, CANSU BAYRAMBEY, CEM OZAN ÇETİNTAŞ, DİLARA AKBAL, DÜNYA ATAY, ECE AĞIRTMIŞ, EGE ACAR, EYLÜL DENİZ ERGUN, GÖKÇE YİĞİT, GÜNSELİ SEPİCİ, HANDE KOÇHAN, KAFALESS, MELİKE ERKAN, MELİKE ŞEN, MELTEM ŞAHİN, MİNA YANCI, NAZLI ÇELEBİ, NURBANU ASENA, OZAN ATALAY, SELİN TAHTAKILIÇ, SELVA KAYA, SÜMEYRA YÜCE, UĞUR ALTUN
Concept and curation: Selen Gürsoy, Ege Akdemir
3D modelling: Selen Gürsoy
Game development: Batu Yıldız
Sound and music design: Turgut Mavuk
Brandin and web design: Simay Yaman
Project Assistant: Tutku Vatansever
Content & Media Agency:Salvo İstanbul
Created with Zenbook Pro Duo and Zephyrus G14.