Late Lino was actually game for Ludum Dare #22 entry, 2011. We enhanced it a little bit, made some minor changes and actually publish the game for 2013's new year gift.

The game is about, we control the moonlight and try to guide a little boy (Lino) who is alone in the dark. Main objective/challenge is to survive as long as you can, by scouting invisible ghosts (you reveal it with your light) chasing the boy, and in the end score is determined by the total of candy cane dropped from ghosts he jumped on--with your instruction.


for more information about the project's development process, go here.
Below are the assets and some development concepts used in the game, it's not really perfect work, but i had fun making it, and hope you like it, cheers!

soundtracks for the game, by clea leshlick
stage select menu screenshot
in-game screenshot
character designs and quick icon concept sketches
Late Lino
Published:

Project Made For

Late Lino

Late Lino was actually game for Ludum Dare #22 entry, 1 year ago (2011). We made some minor changes and actually publish the game for new year gi Read More

Published: