How Artificial Intelligence can be used within games to change difficulty, based on a player’s performance
This project I created was to explore the use of Difficulty in a dynamically adjusted profile based approach. The game required the survival of waves of enemies and based on a few multiple factors the game play would be adjusted.
Simple level design concepts were drawn to allow the player to have some tools to allow for the AI to navigate around obstacles towards the enemies.
Here are some snapshots of the characters and statistical screen
Dissertation Project
Published:

Dissertation Project

Published: