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VspaceR game | UX in VR

During the development of the game, VR technology was still fresh and new.
Using the mouse was uncomfortable, and no motion controllers have yet been created for the first Oculus Rift models.

Innovative spatial 3D menu, based on the "look and shoot" mechanics.

Before loading the level, the player appears in the virtual lobby. He can practice moving and looking around.

The effect can be seen in the following video:


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VspaceR game | UX in VR
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VspaceR game | UX in VR

VspaceR is a series of seven promotional 3D VR games on Unreal Engine, made fo the largest university in the eastern Poland. This is how we have Read More

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