Sebastian Roland's profile

Eternal Garden - Lighting Study

E t e r n a l  G a r d e n  -  L i g h t i n g  S t u d y

I made this scene as part of a lighting art test for the Vertex School Game Art Immersive program. The assets in the scene are part of a provided modular kit, however I designed the environment layout and lighting in Unreal Engine 4.

The scene is inspired by the lush and vibrant environments commonly seen in the Uncharted games. While the scene is in ruins, I wanted to give it some life and activity. It is overgrown and lost to time, not many find their way to this place, but an individual has found solace here.​​​​​​​

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Additional credits: Rocks, cliffs and various debris are from Quixel Megascans, Foliage is from the Temperate Vegetation: Foliage Collection, the vines are from Procedural Nature Pack Vol. 1, and some of the ivy is from the Ivy Foliage Pack.
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Eternal Garden - Lighting Study
Published:

Eternal Garden - Lighting Study

A forgotten sanctuary; designing and lighting an environment using a provided modular kit.

Published: