This was a personal project to become more familiar with ZBrush and the high to low-poly workflow using RizomUV to manually unwrap UVs for each piece and texture in Substance Painter. Afterwards I also experimented with bringing the model into Houdini and applying interesting geometric patterns to divide and reassemble the model.
Tiger Skull
公開日 :

Tiger Skull

This was a personal project to become more familiar with ZBrush and the high to low-poly workflow using RizomUV to manually unwrap UVs for each p 詳細を表示

公開日 :