This was a personal project to become more familiar with ZBrush and the high to low-poly workflow using RizomUV to manually unwrap UVs for each piece and texture in Substance Painter. Afterwards I also experimented with bringing the model into Houdini and applying interesting geometric patterns to divide and reassemble the model.
Tiger Skull
Published:

Tiger Skull

This was a personal project to become more familiar with ZBrush and the high to low-poly workflow using RizomUV to manually unwrap UVs for each p Read More

Published: