Gas Station
The Gas Station is the environment for a group animation project.

Our story features a post apocalyptic world where robots have over-run humanity. The protagonist is a mouse that is searching for food but a deactivated robot is locked inside.

I was responsible for almost all of the assets used for the scene. I used this as a practice for using Unreal Engine 4 by incorporating many assets together including character animation. The animation itself was split into 5 parts where I contributed the camera work for the first scene and the base animation for the final scene.

If you would like to see our development, a link to our blog can be found here.
The final group animation is below.
The majority of the character animation for this video was done by the rest of my team. As well as the model for the mouse and robot. I spent the majority of my time working on the scene models, textures, lighting and exterior camera work. The final scene is able to be walked around in Unreal Engine which allowed me to easily tweak and get in close to all aspects of the scene. By fleshing out the whole scene and removing various sections when rendering we record in any location and still keep optimization at the same time.
Gas Station
Published:

Gas Station

Gas Station environment for animation project

Published: