Marbles RTX, for me easily the coolest project I've ever worked on. One of the projects where you are allowed to go nuts in terms of attention to detail, which I absolutely love doing. 
My responsibilities on the project were, asset modelling, UV's, texturing and providing feedback to our team of artists. 
Special thanks goes to our art director Gavriil Klimov who kept pushing our skills to the limit.
Here's some of the assets I had the pleasure to create for the project.
Modeling: cinema 4d
UV: rizomUV
Texturing: Substance painter
Rendering: Omniverse Kit (Nvidia's proprietary renderer)
The scene is full of these made up brands. I used my colleague's names for these Easter eggs.
Even my dog made it to the project :)
Here's some of the assets I created from start to finish.
Following are the Substance Painter screenshots
Marbles RTX
Published:

Marbles RTX

Fully playable game that is ray-traced, denoised by NVIDIA's AI ( DLSS ) and obeys the laws of physics - all running in real-time on a single RTX Read More

Published: