Random Color | Tutorial
Maxwell Studio V5.1
Here is a quick tutorial on basic workflows with Random Color Procedural.
Nothing crazy just a very basic usage example and a little explanation what different sliders do and how they work.
(I've used Maxwell Studio in this example, but you don't have to. You can use it in Mxed app to create material and use it in your favourite software.)
And here is my render 🤘🏼
In this case I've used Random Colour procedural only on colour channel.
However, since it is procedural and available in any place where texture is available - for example you can use it to drive surface roughness of your objects (in this case it would make every candy have slightly different surface roughness).
Or you can drive transmission with procedural making every object appear with random transmittance colour.
Or you can apply it to bump intensity, or layer mask, to BSDF weight, or even to coating thickness (making group of bubbles to be random in colour).
There are many ways you can apply it and, believe me, it will make your scenes look more natural - especially in a places where you have a group of similar objects (i.e. clothes in wardrobe, wall tiles, books, pencils, wood planks, roof tiles, grass blades, leaves .. candies 😁) - super handy tool.