bibo X's profile

Juicy Realm恶果之地

Game Design
嗨,大家好。
好久不见。在2016年的3月,我与tyreal成立了一个游戏公司宇宙罐SpaceCan,从零开始学习工具软件与游戏设计,边学边制作了第一个游戏作品:恶果之地JuicyRealm。
由于缺乏各种经验,游戏在最初的发售并没有取得很好的成绩,我们经历了很多考验,公司甚至陷入困境。好在我们坚持了下来,公司现在的人数达到了3人。在最近发行的手机版本取得了超过预期的表现,游戏获得了中国AppStore编辑精选,并在付费游戏总榜首位保持了超过一周的时间。
游戏现已在steam、switch、taptap、iOS与GooglePlay等主流平台发售,可以在电视上双人游玩,也可以在手机上随时随地来一局战斗。
我在项目中负责了所有美术工作的设计与绘制,场景制作,角色动画制作,粒子特效以及游戏音乐制作。在此向大家分享一下我在游戏中的一些工作。
[use DeepL Translate]
Hi, everyone.
It's been a long time. In March 2016, I founded a game company, SpaceCan, with TYREAL, to learn tooling software and game design from scratch, and made my first game project, JuicyRealm
Due to a lack of various experiences, the game did not do well on its initial release, we went through a lot of trials and the company even got into trouble. Good thing we stuck around and the company is now up to 3 people. The recently released mobile version performed above expectations, with the game receiving the China AppStore Editor's Pick and remaining at the top of the overall paid game charts for over a week.
The game is available now on major platforms such as steam, switch, taptap, iOS and GooglePlay, and can be played in pairs on TV, or on mobile for a game of battle anytime, anywhere.
I was responsible for the design and drawing of all the artwork, scenography, character animation, particle effects, and game music for the project. Here to share with you some of my work in the game.
角色设计

最初的主角只有一人,名字就叫做alpha。由于美术只有我一个,灵感分散在各种媒介,正式的设定图步骤大都被省略,直接进行制作素材。角色使用2d骨骼动画,并会随着瞄准改变姿态。随着需求的变化,角色也经历了几个版本的更迭,数量上陆续加到目前的十位。

Character design​​​​​​​
I started the game with a single character, called alpha.My inspiration was spread out over various mediums, and since I was the only one doing the art, I mostly omitted the formal set-piece steps and went straight to the material. The character uses 2D skeletal animation and will change stance with aim. As demand has changed, the characters have undergone several iterations, adding up to the current ten.
角色的变化/The change of characters
(武器商人皮蛋的打拼之路/The growth of arms merchants.)
而敌人都是水果,或是相关的东西,想要的是可可爱爱,看起来很美味的感觉
And the enemies are fruit, or something related, and want to be cute and cute and look delicious.
场景设计

一开始也并没有画什么概念设定,直接画素材,场景在编辑器里搭建,开始速度比较快,但也导致了不少风格统一或性能优化的问题。

Scene design 
I didn't draw any concept settings either, but just drew the final material I needed and the scene was built in the editor. It started out relatively fast, but it also led to quite a few issues with style uniformity or performance optimization.
武器设计

除了一些经典的武器,有很多造型的灵感都来自于生活,“这玩意也能战斗吗?!”只要是觉得有趣的东西,都有可能变成玩家过关斩将的宝贝。(还有不少没有用上
Weapon design 
In addition to some classic weapons, there are a lot of styling inspired by life, "Can this thing fight too?" Anything that is interesting has the potential to become a player's treasure.
动画制作
角色使用了骨骼动画软件,还有一些器具交互在编辑器中完成。
Animation production 
The characters use skeletal animation software, and some object interaction is done in the editor.
特效制作
使用编辑器的粒子系统进行制作,包括诸如蒲公英的飘散、子弹的破碎效果、阳光中的尘埃、武器光效等。
Special Effects 
Crafted using the editor's particle system, including things like dandelion drifts, bullet shattering effects, dust in the sun, weapon light effects and more.
音乐制作
除了一首来自8 Bit Composers Super Pack LE的Nocturne Op 9 N2 ,其他音乐均为自己制作,使用软件包括KORG GADGET,LOGIC X,FL STUDIO等。
Music production 
Except for a nocturne OP 9 N2 from 8 bit composers Super Pack Le, other music is made by myself, and the software used includes Korg gadget, logic x, FL Studio, etc.
UI设计
主机版本与手机版本的UI设计,也随着游戏画面,经历了多次更迭
UI design 
The UI design of the mainframe version and the mobile version also undergoes many changes with the game screen.
(2016年6月至2018年间的画面变化/Game screen changes from June 2016 to 2018)
(2.0版本的样子/What the 2.0 version looks like)
(角色与武器信息再次发生变化/Role and weapon information changed again)
(目前手机版本的样子/What the current phone version looks like)
(图鉴、集邮册样子的成就以及地图等功能UI/Compendium, stamp albums (achievement), and maps)
海报绘制
除了海报以外,还有一些大大小小的宣传图
Poster drawing 
In addition to posters, there are also some large and small posters
/Nintendo Switch版本获得fami通黄金殿堂/Nintendo Switch version gets Famitsu gold palace
/一些开发时的照片/ Some photos from development
/一些游戏画面/SScreenshots
/宣传用的条漫/Sketches for ​​​​​​​propaganda
多亏了另外两位成员tyreal与betacat的努力,各路神仙的大显神威以及玩家们的支持与反馈,这些内容才得以在游戏中更好的呈现。
最后,希望这个游戏今后会变的更好,也希望宇宙罐能有更好的未来。
谢谢大家!
Thanks to the efforts of the other two members, TYREAL and BETACAT, and the support and feedback of many great friends and players, this content is better presented in the game.
Finally, hopefully this game will get better in the future, and hopefully a better future for Space Can.
Thank you all!

Juicy Realm恶果之地
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Juicy Realm恶果之地

juicyRealm恶果之地项目分享

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