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Global, immersive, project-based education
Summit Media Center is an immersive educational space centered around project-based learning to encourage students to express their creativity and initiative through collaboration. Student youth are heavily involved in social causes like climate change and politics. Summit provides students the opportunity to learn educational standards while taking action on a global scale.​​​​​​​



Wouldn't it be wonderful if every student could share their greatest ideas with the rest of the world?

Evolution of Educational Spaces
A large portion of learning occurs outside the classroom. By actively engaging with the learning material, students are able to learn faster and retain more. Currently, every high school is equipped with classrooms, a gym, and a library but other recreational spaces will continue to emerge as today’s technology continues to prove as effective tools for learning.

Future of Sharing 
Students are no longer limited to only working with peers fin their immediate area, they can now connect with people from all over the world. With the development of technology allowing us to make share and costume content so easily, it is inevitable that this will become a large part of education and the necessary skill set for the future workforce.

Mission Statement 
To provide the tools and environment that encourage students to express creativity, initiative, and collaboration through social involvement and sharing.

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User Scenario

Ki is a high school student in Los Angeles. She excels in mathematics but often feels her school's course curriculum slows her down from learning what she needs. Online resources have been a great help, but her school doesn't allow for most phones or laptops in the classroom. School classes have become less motivating so she finds interest in outside hobbies like painting and drawing. Ki enjoys public speaking and has been looking for opportunities to practice and share her ideas. However, most of her classes are not centered around advancing presentation skills and instead on rote memorization. Ki wants to have the freedom to work and learn how she likes at her own pace. She wants to work on projects where she can practice her presentation skills and build a portfolio for college applications.

Tyler is a high school student from Cape Town South Africa. he is competitive by nature and enjoys anything that challenges him to learn and try new things. Some of his favorite subjects in school have been his technology and art class because he can express his ideas more creatively instead of like most repetitive classroom teachings. Mathematics has been the most challenging for Tyler because he doesn't always see clearly how what he learns is applied to the real world. Outside of school, he is passionate about photography, traveling, and documenting beautiful moments in nature. Tyler frequently posts his photos on social media to get feedback from other artists and students. He wats to feel more rewarded from his work and get feedback from others. To have the freedom to work how he likes and to move around more instead of sitting in a classroom.


Mobile Design

1. Students like Ki and Ty can discover projects that they are passionate about anywhere around the world. Each project has audio dictation and video from the creators. This provides accessibility for all like those who are auditory impaired. 

2. When a project is opened a slideshow displays videos, images, or interactive content. Viewers can respond with audio notes to continue the discussion.



1. On the user's profile, it displays their location, the number of summits they've completed, how many connections they have, their number of awards, and their mission. We designed a profile that would focus less on "likes and followers" and more on students' achievements.

2. Audio notes and dictation is a central element within the mobile application. While watching a project presentation, the full transcription can be read to reiterate something a student had said.



1. To help students share their ideas with their class and to others around the world, they can present content in 360 degrees around the media center dome. Students can walk around the dome and immerse themselves in the visuals and sounds of the environment.

2. When students create a project they use the Summit Editor on their phone. They can upload photos, videos, coded interactive content, and take audio notes.



The mobile application connects directly the Tools of Creation inside the Media Center. The circular table is a digital surface that can translate and analyze drawings with AI to solve equations and save work to the cloud. Saved work can then be opened on the mobile application and projected to the Dome.



Summit Media Center is designed around augmented the students' mobile devices. Trends show that young millennials are creating more content on their mobile devices rather than large desktop computers or tablets. We wanted to develop a system that helps students record better video and audio using the apps the hardware already in their phones.



Connecting to the Dome completely transforms the Summit Media Center. Students can upload 3D panorama content with sounds to immerse a classroom anywhere in the world. Students can walk around the room and see details up close and learning about that environment.



Guiding Principles

Youth Activism
Social activism has become a huge priority and identity for the student youth. The pie Research Center suggests that over half of high school students consider themselves civically active. They rally around causes against gun violence, terrorism, climate change, and identity inequality.

Remote learning
The Covid-19 crisis shocked the world into embracing remote learning. It is seen as a temporary solution but offers convenience and accessibility. Teachers and students can connect anywhere around the world reducing educational barriers. It's believed this will continue into the future.

United Nation's Goal 4
Goal 4 is to ensure inclusive and equitable quality education and promote lifelong learning opportunities or all. According to the UN, rapid technological changes have posed challenges for vulnerable communities that cannot keep pace in learning environments, capacities, teachers, and outcomes.

Common Core
The common cores a set of academic standards outline what a student should know and be able to do at the endow each grade. Summit embraces this by providing students with real-world briefs that require an understanding of common core standards. For instance, students can tackle global water crisis issues by applying learning mathematics to prove their findings and process.





Summit Media Center

Product Design
Krishna Rammohan

Graphic Design
Patrick Nguyen

Interaction Design
Davis Brown



Global, immersive, project-based education
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Global, immersive, project-based education

Summit Media Center is a global education system that enables students to tackle real-world problems, collaborate with others around the world, a Read More
31
151
3
Published:

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