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CAT 328 AI for Games Final Presentation

Final Assignment Presentation: AI for Games.

Today for this presentation, Ill be detailing Assignments 11-17. So basically, the entire Maze project.

There is a few reasons why I picked this project. for one, it was EXTREMELY difficult. So difficult in fact that I actually had to redo it entirely, because my previous project was basically messed up beyond belief. But difficulty, in my eyes, is a good thing. It proved that even the most difficult of assignments I can still get done. It may take a while, maybe some trial and error, anger, rage, and numerous other things, but I still tackled the challenge and was able to complete it to the best of my coding ability.

Speaking of which, the next reason. Coding. I'm not the best coder. Far from it. I know enough to get by and understand the basics. These assignments seriously challenged me in terms of coding. It usually involved much more advanced coding (for me, anyway) and trying to understand how things worked and why they worked the way they did, while also branching out from the traditional routine of the MonoBehaviour class. I was seriously challenged, and I made many mistakes. But with some help and guidance, I was able to fix most of the bugs and still complete the assignment entirely.

and lastly, Implementation. While I haven't had the need to incorporate Random Maze Generation, or any of the AI types yet to any of my projects. There might come a time where I might need to implement it! Maybe not Randomly generating mazes... but Pathfinding AI I can definitely seen being used in the future!

This game (tech demo?) Can be found on itch.io: https://frankm97.itch.io/test-maze-generation-ai-pathfinding-ai


CAT 328 AI for Games Final Presentation
Published:

CAT 328 AI for Games Final Presentation

The final presentation for CAT 328 ai for games

Published: