This is a stylized female character named Ann, in which the model was constructed to be suitable for rigging and animation. I created the eyes with NURBs sphere. The rest of the topology is constructed with polygons. As far as the skin goes, I created a skin texture for the body in Zbrush, using the polypaint feature then exported on a texture map back to Maya.
Polygon Faces:
Low Poly Mesh: 10966
Tools Used: Maya 2013, Zbrush, Photoshop CS6, Headus UV Layout, Crazybump