This is a stylized female character named Ann, in which the model was constructed to be suitable for rigging and animation.  I created the eyes with NURBs sphere.   The rest of the topology is constructed with polygons.  As far as the skin goes, I created a skin texture for the body in Zbrush, using the polypaint feature then exported on a texture map back to Maya.
 
Polygon Faces:
 Low Poly Mesh: 10966

Tools Used: Maya 2013, Zbrush, Photoshop CS6, Headus UV Layout, Crazybump
Ann
Published:

Ann

This is a stylized female character named Ann, in which the model was constructed to be suitable for rigging and animation. I created the eyes wi Read More

Published: