Dewiyanti Istari's profile

Water Fountain Flip Fluid Simulation

Water Fountain 
Finalized Version
This is the re-rendered version of the final render. I decided that the water was too pixelated after I presented this to class and decided to further improve on this work.
What I tried to improve on was the sampling of the water to lessen the pixelated parts and remove the muddy waters.

Previous Version
This is the previous version submitted for my assignment. At first, I was quite proud of this but however, after looking at this for awhile. I decided to re-render it with higher sampling.
Process
I started of with starting to model out the colliders (The bowls) and the emitters in Maya. The tree was taken from my previous assignment, the floating island. After that, I exported the model separately as a FBX to Houdini. Then, I make a network so I can efficiently use the FBX to texture and subdivide. I also use Nulls to use it for other networks.
After that, I tried to do the network for the emitter and colliders. After that, I have found out that the flow was not what I wanted so I put a velocity curve. However, I also found out all the emitters are emitting together so I have put a clip animation and poly fill so it would not have a hole as the water particle rises. As I did this process, I have done draft renders to check and flipbooks.
After I am happy with the water simulation, I decided to find some background image to use it as a lighting so I took the one that my lecturer has given us to do assignments and also use a spotlight to have it as a fill light. 
Draft Renders and Final Flipbook Render
First Draft
Second Draft
Final Flipbook 
Water Fountain Flip Fluid Simulation
Published:

Water Fountain Flip Fluid Simulation

Water Simulation created by Using Houdini and Model created by using Maya 2019

Published: