This is supposed to be my first procedural asset in Houdini and I choosed some grape vine action for that. I did encountered some problems mainly with the intersection of the grapes. I think I solved it on an unnecessarily complicated way, but I am happy that its working. In the end you will be able to generate different shaped grape vine based on some inputs like how many branches you want, the size of the grapes and so on. And without any intersections. Basically its a mix of L-Systems to get some raw geo, and feeding that with constraints into an dop. There is a bit more behind it and with some time I will show a little preview of the actual node network but for now its just a bunch of growing grapes.

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Grape Vines
Published:

Grape Vines

Published: