KEY
参考图
Reference picture
制作思路
break down​​​​​​​

将模型进行克隆 (从建模布线来看我根本不会建模)
Clone the model
使用着色效果器为每一个按键添加颜色
Add color to each button using shader effect​​​​​​​
添加随机效果器使其排列更加人为化
Add random effects to make the arrangement more artificial​​​​​​​
材质部分不多说直接上图 (不得不说OC对多维子物体材质的支持不是特别好)

The material part 
克隆用的是短键,为了使按键显得更加自然要增加一些长键,于是将克隆C掉放入了分裂中
The clone uses short keys, in order to make the keys look more natural, we need to add some long keys, so the clone C is dropped into the split​​​​​​​
渲染 (当然了要后期)
Render
画面过于干净了 (但是如果让每一个按键都有不同的脏痕呢,有待解决)
The screen is too clean (but if each button has a different stain, it needs to be resolved)​​​​​​​
最后,有一些问题希望大神给予提示与帮助,加入长键的环节手动比较麻烦,是否可以通过程序的办法来随机生成一些长键而且不会导致相互穿插呢?
我想过用动力学的方式,但非常难控制,最近也在看C4D的Xpresso和Python,以目前的水平我是无法办到的,希望得到帮助,万分感谢!

Finally, there are some questions that I hope you guys could give you tips and help. The long key link is more troublesome manually. Is it possible to randomly generate some long keys through the program method without interfering with each other? I have thought about using dynamics, but it is very difficult to control. Recently I am also looking at Xpresso and Python of C4D. I cannot do it at the current level. I hope to get help. Thank you very much!​​​​​​​
Key
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Key

Keyboard array image

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