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Skavnj / Traces 2: Discovering Our Users
s k a v n j   /   t r a c e s
a UX Process Case Study
by Jeremiah Christie

Part 2: Discovering Our Users

Once I had an idea of the shape of the project, I sat down with a few different people to get an idea of their previous experiences, current needs, and future expectations when it came to mobile exploration games.


Thanks for reading! Please feel free to try out the working Xd prototype of the finished product, Traces!
Skavnj / Traces 2: Discovering Our Users
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Skavnj / Traces 2: Discovering Our Users

Talking with potential users and analyzing interview data
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11
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Published: