s k a v n j / t r a c e s
A UX Process Case Study
by Jeremiah Christie
Skavnj, which would later become Traces, is a free-to-play scavenger hunt app that I've developed as an exercise in the entire UX process. In this series of posts, I'll present the results of each stage of the journey from early research to a final working prototype.
This project was done as a part of my coursework toward certification as a User Experience Designer with CareerFoundry.
Part 1: Competitor Research & Business Requirements Documentation
I began the project by researching two of the biggest scavenger hunt apps on the market and doing a lite SWOT analysis on each. I then laid out a rough roadmap of what the app's development process would look like if I had a full team making the actual app.