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R&D Concept: Penalty Shoot-out using Microsoft Kinect

A research and development project to demonstrate the potential of using the Microsoft Kinect or another Time-Of-Flight camera to add interactivity to an in-store or Digital-Out-of-Home advertising campaign.
 
When the user stands in front of the screen the rotating ball on the splash screen is exploded and the user is presented with a footballer standing in front of a goal. The user's movements are mapped to this 3D rigged model of a footballer using the Microsoft Kinect. The 3D environment is also modeled within a physics engine so allowing the user to interact realistically within the 3D environment, in this case kicking the ball into the goal. The system can run in either landscape or portrait mode.
R&D Concept: Penalty Shoot-out using Microsoft Kinect
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R&D Concept: Penalty Shoot-out using Microsoft Kinect

A penalty shoot-out demo using a Kinect controlled avatar and a physics engine.

Published: