Pacific Rim: Uprising

VFX Supervision, VFX Design

Working closely with DNeg, Territory Studio with my lead delivered more than 200 shots for the sequel. After getting the brief from overall VFX Supervisor Peter Chiang and under the supervision of Peter Bebb, Dneg VFX Supervisor, we have been tasked to create and design the holographic control surfaces for the four hero Jaegers.
After the exploratory phase we moved onto shot production. I worked closely with Genevieve McMahon, the visual effects producer on the project, ensuring that we have the crew, the schedule and the budget in place, the pipeline was beefed up and the comp team was expanded under the supervision of Jason Halverson, the comp supervisor on the project. The team designed, modelled and shaded numerous holographic assets and after the look development stage laid out, animated and rendered the shots. 

Alongside the hero jaeger controls we have designed and animated various holographic tables, monitors and displays.

2018 Legendary Entertainment
Director: Steven DeKnight
Overall VFX Supervisor: Peter Chiang
DNEG VFX Supervisor: Peter Bebb

Territory Studio

VFX Producer: Genevieve McMahon
VFX Supervisor: Peter Eszenyi
Comp Supervisor: Jason Halverson
VFX Coordinator: Ashton Hertz
Design Lead: Gordon Spurs

Vfx artists:
Ryan Close, Daniel Hojlund, Nick Lyons, Roman Bugrov, Ricardo Musch, Chris Maw, Lorenzo Miglietti, Ferdinando Spagnolo, Ashley Pay, Gordon Spurs, Mantas Grigaitis, Safiya Gili, Marco Gifuni, James Brocklebank, Nick Treganza, Tim Preston, Andrea Braga, David Singer, Riess Shafique, Brett Lewis, Caroline Pires, Grant Henderson, Matthew Esterhuizen, Johan Dekker, Caroline Delgado, Roger Chiaw, Matt Tsang, Katie Goodwin, Joe Maker, Helder Real, Miguel Rato
Pacific Rim: Uprising
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