GLOSS is a concept for a quarterly publication curated for artists and designers. 
Created by 17 designers over the course of 12 weeks.
The Fall 2018 issue explores the concept of contrast between man made and organic artifacts through the lens of print, studying the disparities and overlaps between industry created and naturally occurring subject matter.
Process
Four Teams: Print, Digital, SPOT GLOSS, ULTRA GLOSSY
Each team met individually, while also meeting as a whole each week for critique on team concepts and article layout.
Grid Construction
The publication itself was 9"x12" with 1"margins and a 3 column grid structure. 
The group collectively created a style guide that also dictated typography, hierarchy, colors, baseline grid, and treatment of eyebrows and folios. 
Spread Design
Each designer was responsible for the layout of two articles. These articles were divided into 4 departments (Perspectives, Shapes, Interiors, Exhibits) with feature articles separating them. 
These are the two articles I was responsible for designing. 
The Print team was responsible for packaging materials, SPOTGLOSS created assets for a popup event, and the Digital team created an app to accompany the publication. 

Print Team: Hannah Welburn,Clare Mangan, Meg Matarazzo, Griffin Wagner, Taylor Zucco
SPOT GLOSS Team: Stirling Adams, Aminta Williams, Robin Reynolds
Digital Team: Isabella Demarco, Rebecca Boucher, Erick Costa, Sadie Arsenault
ULTRA GLOSSY
My team was responsible for creating a poster advertising the Ultraglossy design competition. The design is printed on layers of acetate which subscribers can shift around to create their own compositions. 

Team: Addie Laprey, Benjamin Van Cleave, Aidan Connolly, Chamberlin Rohrstaff
GLOSS
Published:

GLOSS

A publication created as a semester long collaborative project. 17 Designers collaborated to create this magazine curated for artists and designe Read More

Published: