Criminal
Canceled project from Midway Austin
I was involved on this project as a character lead at Midway Austin.  It was an open city Unreal engine 3 game that was eventually killed around 2008.  All of the assets below images were created by guys on my team.  I comped them into these shots below and lit them.

On the project I was responsible all of the camera work, kismet scripting and mocap direction for all of the cut scenes.  I also handled daily management of the character team, planning,  and some technical assistance on the character shaders.

Credits: David Salaiz was the character artist on these peices, the character tech artist was Steev Kelly, and Dan Rubel was the animator and handeled mocap cleanup.
Story character: Nick
Story character: Ray
World population: Armored truck security
World population: Police (texture swap with truck security asset)
Generic world population
Still shot from one of the in game cinemas
Still shot from one of the in game cinemas
Still shot from one of the in game cinemas
Still shot from one of the in game cinemas
This was the result of some of my shader work to fake ambient sky light, bounce, and rim lighting.
Criminal
Published:

Criminal

Shots from a canceled title named Criminal that I worked on at Midway Austin.

Published: