Cyberpunk Fiat Ritmo - Animation Nodes Test

A short scene built to test prodecural animation with Blender 2.82 and Animation Nodes.
The landscape animation is procedurally created with Animation Nodes. I wanted a foreground element also so I modeled the car starting from the hull of my beloved Fiat Ritmo, then adding a sci-fy/cyberpunk platform to make it a retro futuristic flying vehicle.
I composed the scene in a 1:1 frame to pubblished on my Instagram feed, created all the procedural materials for both landscape and flying car, then animated the car movement with noise modifiers and a driver reacting to music.

Last step was switching to Resolve to add back the sound loop and a quick color grade.
Model, materials, animation and render (EEVEE) are 100% Blender 2.82, color grading in Davinci Resolve 16.2
Hi res still rendered in Blender's Cycles
The music is a short extract from "Horse" by the allmighty Salvatore Ganacci
Cyberpunk Ritmo
Published:

Cyberpunk Ritmo

Cyberpunk Ritmo Procedural Animation

Published: