CG Environment Creation
 
The workshop focus on using photogrametric technics to model and texture a building from real life. The original photos distorsion were fixed, then processe; and the camera setup done with Autodesk's Image Modeller. 
 
- Original Photographs by Paul McWilliams.
- The cameras were used to model the entire building using the photo reference. This is the final model AO pass.
 
- The photographs were then projected onto the mesh using camera map projection. Then, the projection is baked onto the unwrap, and started the process of cleaning and fixing the map.
- Final maps.The maps were cleaned and recconstructed. Only two maps used at the final render, diffuse and displacement.
Final Render of the model, with the probes and the plate. Rooms were added behind the windows, and the whole mesh were distressed to add more realism.
CG Environment Creation
Published:

CG Environment Creation

Work done for the CG Environment Creation workshop of CgSociety

Published: