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UX/UI - Astral VR Videogame

VR Videogame
You find yourself escaping from an unknown danger, looking for answers. You end up fading out at a strangers lodge. Waking up in front of a mysterious woman, you try to catch your breath. 

As you regain your vision, you’re sitting in a room full of different trinkets and oddities. You can’t move, and you swear you can feel the paintings and the wooden carvings occasionally stare at you, you’re not sure how. Right in front of you there’s a small table, different potions and candles.

‘Nothing in this world is a coincidence. Our encounter was inevitable. You may not know, but there's a special reason why we are together right now.’
What sets this project apart?
In order of importance
- Customized experience focused on the player, not in characters. 
- Choices matter.
- You can only escape your fears by facing them
Criteria
- Customized experience
- Face fears
- Prominent sound design
- Make choices

Project MVP Scope 
- Game time scale: 3 months
- Team Size: 16 people

Core Team
Co Producer/ GUR/UX 
Mariel Astorga
Lead Game Designer/ Producer
Camila Torales
Lead Programmer
Guadalupe Palau
3D modeler / Tech Artist
Gabriela Crespin
UX/UI / 3D Modeler
Juliana Lago
Scriptwriter / Storyboard Artist 
Victoria Garcia
UX/UI
Leticia Delgado
Lead Artist / Game Designer
Daniela Salimeni
Diseño gráfico / UX - UI
Ana Alvarez
Agustina Álvarez
Programmer
Leandro Murgo
Programmer / 3D Artist
Lucas Suarez
Lead Composer/ Sound Designer
Mauro Marquet

UX/UI - Astral VR Videogame
Published:

UX/UI - Astral VR Videogame

Published: