HURRY UP!!!!!
by Brandon Padron

The prototype was revolved around the idea behind the theme of claustrophobia, to give that sense I created a game based around a cube trying to get all the number cubes before the pink girder crushes him, giving that sense of fear and stress like in claustrophobia itself.




To further develop the idea on the claustrophobia concept, I added platforming elements onto the later levels while still keeping the main purpose of trying to avoid getting crushed by the pink girder, to give more of a sense of stress.
Try the game here:
Hurry Up!!!
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Hurry Up!!!

Published:

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